![]() Previously: Lengthy stints on shows like Bones, Californication and Carnivale. In the game: Gloria Bishop, starlet wife of Mark Bishop, who finds herself mixed up in his shady dealings. More recently he appeared on Glee, and also played Lost's hapless Leslie Arzt, a school teacher whose dynamite-assisted demise provided the show with one of its most memorable surprise exits. Previously: Another veteran character actor, Roebuck first came to prominence opposite a pre-fame Keanu Reeves as a mentally disturbed teen who kills his girlfriend in the bleak 1986 drama, River's Edge. In the game: Mark Bishop, a grubby B-movie producer who crosses your path while working as a traffic detective. ![]() Most gamers will surely be more impressed by the fact that Grunberg also provided the voice of "Trooper 2" in Halo Reach. Previously: Lengthy TV stints as mind-reading lawman Matt Parkman in the increasingly ludicrous Heroes and CIA agent Eric Weiss in sexy femme-spy caper Alias. In the game: Hugo Moller, husband of the murder victim in the Golden Butterfly homicide case. If her accent impresses, that's probably because her family is Danish. Previously: An Australian model, singer and TV presenter, Heynatz is best known in her native land as the host of Australia's Next Top Model. Sexy and teutonic, she's trouble waiting to happen. In the game: Elsa Lichtmann, a seductive German nightclub singer. ![]() Noire and where you might have seen them before. While it's easy to marvel at what the technique can do, the realism of the characters means it's also easy to be distracted by the nagging tip-of-the-tongue feeling that you recognise some of them already. Noire represents an incredible step forward in performance capture, finally allowing the subtle facial movements and mannerisms of an actors' performance to make it through the development process intact. "Team Bondi takes us into new territory with its use of extraordinary facial performance capture," said Oli as he worked his way towards an 8/10 verdict, "This results in spooky facial animation which really does make it possible for actors to communicate more of their performances, using eyes, tics and expressions."
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